Thursday, 17 October 2013

INNOVATION- Brief Selection

So I now have a brief for this module. I was lucky enough to be picked for a project centered around abstract audio and visuals and how they can be used to drive game design. The outline for this project touches on a lot of subjects that I tackled while developing my Honours project and so I am very excited to explore this area further. I will be working alongside a lecturer who supervised me throughout my Honours year which is great news as we both have very similar ideas about the project and what we hope to achieve.

Essentially, the project involves the interpretation of abstraction. This concept will be explored through audio, visuals and interaction and I intend to tie this exploration in with ideas that I explored in the previous year. During my Honours year I developed a set of design paradigms for creating aesthetically pleasing responses to interaction. These paradigms were created through the development and critical analysis of a number of interactive tests that explored different forms of interaction and accompanying audio/visual responses. Care was taken to properly explore the metaphorical implications of each form of interaction: looking at the physical movement of the interaction, the potential aesthetic response and the relationship between action and response; how is the relationship created, how can it be manipulated and to what effect?

Upon completion and critical reflection on the project I identified that while my paradigms were sound within the context that I set (iPad interaction), their validity would be greatly enhanced through their application to other forms of interaction. I am therefore very interested in exploring the requirements of this brief by applying my paradigms to a new context to further validate, or invalidate them, as the case may be.

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