Tuesday, 6 May 2014

INNOVATION- Hook/UDK system

This is the final Kismet node that handles the Leap Motion data. Using any number of these variables allows for a comprehensive system that can track the features of gesture that Hook identified in her research.

This is a simple example of how these variables can be used. This test is designed to register if a user is making slow or fast movements and respond in different ways. This example has the user spawning projectiles along the hands forward vector when a fast 'throw' gesture is made. Using scripts like this allows for great scope in how the Leap data can be used.

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