This initial build was developed primarily to determine the size and geometry of the room. Although I used the correct UDK scale in my Maya scene, and included a cuboid matching the size of the player and some basic props, when the scene was imported into UDK it could often feel bigger or smaller than it looked in Maya. This required a 'back and forth' approach of importing into UDK and tweaking in Maya in order to determine a comfortable scale for the scene.
Winston's flat in the book is quite complex: containing a living room, bathroom and kitchen. In the film his room is comparatively simple: a single box room with few distinctive features besides his bed, sink and telescreen. I decided to design a combination of the two, containing things to one single room but introducing a kitchen and other distinctive features to help populate the room.
This build also helped in determining a rough lighting setup for the scene. I wanted the window light to be the most prominent light source in the scene and for it to 'point' to an important narrative prop in the scene: the diary. This blue light is to be contrasted by warmer electrical lights in the room that will subtly draw attention to other interesting elements in the scene.
I am happy with this layout and will get to work on modelling the various props in the scene.


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