The scene has come leaps and bounds recently. I have modeled a lot of the interior as well as a significant amount of the props I would like to include. The lighting is also working really well and adds a lot of atmosphere to the scene. I particularly like how the light from the windows is working, as the criss-cross pattern really adds to the 'busy' nature of the kitchen worktops, and the clear window pane lands perfectly on the desk where Winston's diary can be found. This acts as a great visual cue that will hopefully draw the players attention to this important narrative point.



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